Was Rocket League Always Free? Full Guide to Its Pricing History

Was Rocket League Always Free? Full Guide to Its Pricing History

If you jumped into Rocket League for the first time after seeing your friends stream it or find it on the Epic Games Store, you might be wondering was Rocket League always free to download and play. It's easy to assume the high-octane soccer-with-cars title has always had a low barrier to entry, given how many casual players log on every day to mess around in casual matches or compete in ranked lobbies. I've been playing since 2017, so I remember the days when you had to drop cash to join the fun, and I've watched every shift to the game's model that's made it the global hit it is today. In this post, we'll break down exactly when the game switched pricing models, what perks early paid players got, and how the free-to-play shift changed the community for better and worse.

Was Rocket League Always Free? A Quick Breakdown of Its Release Timeline

The short answer is no, Rocket League was never a free game at its initial launch. It first released back in 2015 for PlayStation 4, Xbox One, and PC via Steam, with a standard price tag of $19.99 for the base game. It was the follow-up to Psyonix's much more niche 2008 title Supersonic Acrobatic Rocket-Powered Battle-Cars, which was also a paid release for the PlayStation 3. The game was exclusively paid for the first five years of its release, with no permanent free tier or demo available outside of occasional free weekend promotions for console subscription holders.

I picked up my first copy on Steam in 2018 for $14.99 during a summer sale, and I still remember being hesitant to spend money on a game that looked so silly, but it was worth every penny. The player base was smaller back then, but the community was tight, and queue times were still fast enough for casual play during peak hours. The pricing model didn't shift until Epic Games acquired Psyonix in 2019, with the official free-to-play switch rolling out in September 2020 across all platforms.

What Perks Did Paid Rocket League Owners Get After the Free-to-Play Switch?

Psyonix faced a lot of concern from existing paid players when they announced the free-to-play shift, so they rolled out a robust set of exclusive rewards for anyone who owned the game before the September 23, 2020 cutoff date. These rewards were automatically added to eligible players' accounts the first time they logged in after the switch, and included:

  • Legacy Status: A permanent badge on your profile that shows you were an owner before the free-to-play shift, visible to all other players in lobbies and on your profile page.
  • All previously purchased DLC included for free: Any car packs, limited-time event items, or cosmetic bundles you bought before the switch stayed in your inventory, no extra charges required.
  • 1000 free Credits: The in-game premium currency, worth roughly $10, to spend on new cosmetics or the first post-free-to-play Rocket Pass when the switch launched.
  • Exclusive cosmetic items: The Golden Cosmos boost, Dieci-Oro wheels, and the Huntress player banner, all unobtainable for new free players joining after 2020.
  • I still get comments on my Legacy badge in ranked lobbies every few weeks, usually from newer players asking how I got it. That little recognition is a nice touch for long-time fans who supported the game before it blew up in the mainstream. One thing to note: If you bought the game but didn't log in between the announcement of the free-to-play shift and December 2020, you might have missed out on these perks. Psyonix had a cutoff date for claiming rewards, though they extended it a few times for players who were inactive.

    How Did the Free-to-Play Shift Change Rocket League for Players?

    The most obvious change was the massive explosion in the player base almost overnight. Psyonix reported a 100% increase in daily active players in the first month after the switch, and queue times for less popular game modes like Dropshot or Hoops dropped from 10+ minutes to under a minute in most regions. Cross-platform play was also rolled out fully around the same time, so players could queue up with friends on any console or PC platform for the first time. None of the core game mechanics changed after the free-to-play shift, so you still get the same exact soccer-with-cars experience whether you spend money on cosmetics or not.

    That doesn't mean the shift was all positive, though. The biggest complaint from long-time players is the massive rise in smurf accounts, since bad actors can make a new account for free if they get banned or want to stomp lower-ranked players for fun. The game's cosmetic monetization also got more aggressive, with more limited-time paid bundles and rotating item shop offerings than there were before the switch. I've noticed a lot more newer players get frustrated with the item shop rotation, since rare skins they want can take months to come back around if they miss them the first time.

    Is It Still Worth Spending Money on Rocket League If You Started Playing for Free?

    The answer depends entirely on how much you play the game, and what you care about. If you're a casual player who only logs on a few hours a month to play with friends, you don't need to spend a single dime. Every core game mode, all standard cars, and full access to ranked play is 100% free for all players, no strings attached. The Rocket Pass never locks core gameplay content behind a paywall, so you never have to worry about missing out on better cars or gameplay perks if you don't spend money.

    If you play 10+ hours a week and want extra cosmetics, the premium Rocket Pass is absolutely worth the $9.99 price tag. You earn enough Credits from completing the pass to buy the next season's pass for free, so it's effectively a one-time purchase if you finish every pass. Cosmetic bundles are totally optional, and most of the most popular car designs can be made with free drops you earn from just playing matches. Legacy status is non-transferable, so don't waste your money buying secondhand game keys or used accounts claiming to have Legacy perks, since those rewards are tied permanently to the original account that purchased the game before 2020.

    At the end of the day, was Rocket League always free? No, and the five years it spent as a paid title helped shape the tight, polished gameplay that keeps millions of players coming back every month. The free-to-play shift made the game more accessible than ever, while still rewarding long-time fans who supported Psyonix in the early days. Whether you're a Legacy player with a shelf of rare cosmetics or a new player who downloaded the game for free last week, the core fun of flying through the air to score a last-second game-winning goal hasn't changed at all. If you haven't tried it yet, it's completely free to jump in, no credit card required.