How Much Is The Rocket League Pass? Full Cost Breakdown & Value Guide

There’s nothing more exciting than logging into Rocket League at the start of a new season, seeing the flashy new pass trailer pop up, and scrolling through the first few pages of sick car skins and goal explosions. But before you click that buy button, the first question on almost every player’s mind is how much is the Rocket League Pass, and whether it’s actually worth the cost. As someone who’s bought every pass for the last 6 seasons and skipped two more when I didn’t love the reward lineups, I’ve broken down everything you need to know about pricing, hidden fees, and value before you spend your cash or credits.

How Much Is The Rocket League Pass Across All Platforms?

The base price of the premium Rocket League Pass is 1000 Rocket League Credits, which works out to roughly $9.99 USD when you buy the smallest credit bundle. The exact cash cost can vary slightly depending on what platform you play on, and regional pricing or sales tax can push that number up by a dollar or two in most areas. You can also buy a premium pass bundle that unlocks the first 12 tiers of the pass immediately for 2000 credits, or roughly $19.99 USD, which is a good option if you’re picking up the pass halfway through the season and don’t want to grind from level 1.

It’s worth noting that the effective cost of the pass drops if you buy larger credit bundles. For example, the 2000 credit bundle comes with 200 bonus credits for $19.99, so your 1000 credit pass ends up costing closer to $9 instead of $10. Platform-specific sales can also cut the cost of credits by 10-25% a few times a year, so if you plan ahead, you can stock up on credits during sales to get your pass for less than the standard price.

Free vs Premium Rocket League Pass: What Do You Get For Your Money?

Every Rocket League season comes with a free pass track that all players can access without spending any money, but the rewards are extremely limited compared to the premium track. The free track usually gives out a small handful of customization items, 100-300 credits, and occasional player banners or titles across 30 tiers, with no high-value items like car bodies or goal explosions included. The premium track, by contrast, has 80+ tiers of rewards, with rare, limited-edition items that you can’t get anywhere else.

If you’re wondering what exactly you get for your 1000 credit investment, the core perks of the premium pass include:

  • 80+ exclusive cosmetic items unavailable on the free track, including limited-edition car bodies, goal explosions, and boost trails
  • 1000 Rocket League Credits earned as you level up, enough to purchase the next season's pass at no extra cost if you complete all tiers
  • Weekly premium challenges that give extra tier skips and bonus cosmetic rewards not available to free track players
  • Access to rare painted and certified variants of common pass items that can't be earned any other way

I learned the hard way how valuable these exclusive items can be when I skipped the season 7 pass a few years back. The pass had a painted Octane skin that I didn’t think I cared about at the time, but a few months after the season ended, that skin was selling for over 5000 credits on the player trading market. Season-exclusive pass items are never re-released in the exact same format, so if you see an item you love, the pass is the only way to guarantee you get it without paying a massive markup later.

Hidden Costs To Watch For When Buying The Rocket League Pass

The 1000 credit base price is what most players pay for the pass, but there are a few hidden costs that can make your total spend way higher if you’re not careful. The most common extra cost is tier skips, which cost 100 credits each if you want to unlock a higher tier without grinding matches. If you buy the pass with only a few weeks left in the season and want to unlock the final tier reward, you could end up spending hundreds or even thousands of extra credits on skips.

Regional sales tax and platform processing fees are another hidden cost a lot of players forget about. The $9.99 price tag for 1000 credits doesn’t include tax, which can add 10-15% to your total cost depending on where you live. Some platforms also charge small processing fees for credit purchases, especially on mobile or Switch, so you might end up paying closer to $11 or $12 for the base pass if you’re buying credits directly instead of using leftover credits from a previous season.

Another easy trap to fall into is buying the pass immediately when the season launches, only to realize half the rewards are for cars you never use. I’ve done this twice, buying the pass just for the first tier car skin, then realizing the rest of the rewards are all decals for the Dominus which I never drive. It’s not a hidden cost per se, but it can make the pass feel like a waste of money if you don’t actually want most of the rewards.

Is The Rocket League Pass Worth The Cost For You?

Whether the pass is worth the cost depends entirely on how often you play and how much you care about customizing your car. If you play 2-3 times a week for an hour or so each time, you’ll easily hit tier 80 before the season ends, and you’ll earn the 1000 credits back to buy the next pass. That means you’re essentially getting all 80+ premium items for free, which is an insane value compared to buying individual items from the item shop, where a single goal explosion can cost 800-1200 credits on its own.

If you only play once a month or less, or you don’t care about cosmetic items at all, the pass is probably a waste of money for you. You won’t be able to grind enough tiers to earn the 1000 credits back, so you’ll end up spending $10 for a handful of items you’ll never use. If you trade items regularly, exclusive pass items often hold their value for months after the season ends, so you can even make a profit if you get a rare painted variant you don’t want and sell it to another player.

One trick I use to make sure I never waste money on a pass I don’t want is to wait 2-3 weeks after the season launches to buy it. All the pass rewards get leaked within a few days of the season starting, so you can scroll through every single reward before you spend any money. I also wait to see how high I get on the free track in the first 3 weeks: if I’m already at tier 20 or higher, I know I’ll easily hit tier 80 if I buy the premium track, so it’s a safe buy.

At the end of the day, how much is the Rocket League Pass will depend on what platform you play on, whether you buy any extra tier skips, and if you take advantage of credit sales to lower your cost. The base price is roughly $10 for the standard pass, and it’s one of the best values in the game if you play regularly enough to unlock all the tiers and earn your 1000 credits back. If you’re on the fence, try playing the free track for the first few weeks of the season first: you’ll get a feel for the rewards and how fast you level up, so you can make a call that fits your playstyle and budget.